Updates

Patch notes and short server news, newest first.

0.9.58 Patch

Eventide Claims: settlements and payments

  • Founding a settlement doesn’t require any payment. The next one can be founded after 7 real-world days; trying earlier shows the time remaining.
  • Claims are now paid for in rusty gears. Buying a paid claim costs the same as the next week of its upkeep.
  • Updated the “Rented home” name and the purchase descriptions. Fixed prices and the payment refund process.
  • Fixed a bug where a Camp-level settlement didn’t disappear after its progress bar dropped to zero and its protective ring fully drained.
  • Fixed the player selection interface when granting access rights, including for offline recipients.
0.9.55 Patch

Eventide Claims

  • Fixed the restoration of clay and sand dug up before a mine was founded on that spot (needs testing).
  • Fixed the cost of block regeneration in mines spanning several chunks.
  • Fixed buying rental housing and building plots within a settlement.
  • The number of gears for upkeep can now also be entered from the keyboard. Fixed missed quick clicks and payments.
  • Removed overlapping text and added distinct icons and images for plot types.
0.9.54 Patch

Eventide Claims

  • Added the new volumetric Rust Fog with a smooth transition when entering and leaving it.
  • The Fog now causes strong image distortion, as during a temporal storm.
  • Temporal stability in the Fog now drains at a steady rate, regardless of altitude or movement speed.
  • Peaceful activities now earn Civilization Points anywhere within a permanent dome and in active enclaves.
  • Fixed overlapping zones on the map during Calm and dates on the Chronicles chart.
0.1.2 Patch

Eventide Compatibility

  • Improved rendering of the new Fog together with GhostChunks and fixed it being drawn twice.