Eventide/v0.1-dev · vintage-story
Eventide is where the brilliantly detailed mechanics of Vintage Story meet a system built around the concept of joint space development. The creation and fight against Rust push and maintain the borders of civilisation. This makes space not something given, but a collective achievement.
Every clay pot fired, every pickaxe forged, every pie baked and every drifter fought counts. Everyone's doings help everyone else.
→ learn more// the world
The world of Eventide is not static. It breathes — expanding where players cooperate, contracting where they don't. In Vintage Story, that looks like this:
| Four world states | Rust, Freed, Settlement, and Personal — each unlocking more freedom to build, claim, and interact with the world |
| The Breathing World | Cooperation pushes the Rust back and expands accessible territory. Civilization Points drop to zero — and it creeps back in |
| Civilization Points | Every constructive action earns CP. Higher levels protect territory and unlock deeper possibilities — but no one gets there alone |
| The Main City | A shared permanent safe zone where players can rest and restock |
| A curated mod bundle | Hand-picked additions for immersion, world generation, and visuals — already built, already tested, ready to play |
Vintage Story is a wilderness survival game where the world itself is the achievement. Deeply detailed mechanics — geology, archaeology, metallurgy, agriculture — make every action feel grounded and every discovery earned. It's one of the rare games where you want to stay just to exist in it.
It also has a passionate community and more modding documentation than we could ever need — which makes it the natural foundation for the MMO mechanics we're building on top of it.
// development
What we've completed, what we're building now, and what's planned next
| First half of 2026 |
Phase I — Organization & Foundation
done
|
| Autumn 2026 |
Phase II — First Systems
in progress
|
| Late 2026–early 2027 |
Phase III — Open Testing
planned
|
| 2027 |
Phase IV — Iteration
planned
|
// join us
We're still early in development. And with an MMO, that's exactly when players matter most — not just as testers, but as the other side of the table. Join our Discord to follow the project and discuss everything you want about it openly.
We'd love to see you there. Drop by, say hi, and let's figure this out together.
→ enter server// who we are
We've been playing MMOs since the genre's early days. And somewhere along the way, games stopped asking you to actually need other people. Eventide is our attempt to fix that.
We're not a studio. Just a few people who've played enough MMOs to know what's been missing. We have modern tools, a vision, and a genuine desire to build this out in the open.
A veteran MMO player and the founder of MMOzg, an independent professional publication dedicated to MMOs.
A longtime MMO player and self-hosting enthusiast with experience running dedicated servers, configuring mods, and tuning gameplay systems.
Spent years playing MMOs solo before figuring out that was the wrong way. Now building Eventide, writing a book, and taking an extended break from Product Management.
This profile is hidden behind an entirely fictional paywall.
This profile is hidden behind an entirely fictional paywall.
Join our Discord and tell us how you’d like to contribute.